Button
The button is made to turn something on and off on your device. However, it can do more. There are different types of buttons, but most of the settings are self-explanatory. This document only covers unique settings.
Mode
Button can operate in these modes:
Push. Set to ON state when pressed, then back to OFF state when released
Switch. Toggles between ON/OFF state each time it is pressed
Page. Opens a specified app page when pressed (requires Plus plan)
QR. Opens phone QR Scanner (requires PRO plan)
How the QR code scanner works
End users will tap on the widget and a code scanner (camera) will open. The camera should be pointed to the code.
Once the code is successfully scanned, its contents will be sent to the hardware in a String format to the specified Datastream. The scanner screen will be closed automatically. A String Datastream should be added to the Device Template to accept these values.
Value of the code is sent as is (not pre-processed or post-processed by Blynk).
In case of scanning an unsupported format, no error will be shown. User would need to close the scanner view (camera) manually.
End-users would need to grant permissions to use the camera on the smartphone OS level. If permission wasn’t granted, a message will be shown to go to settings to enable access to the camera.
Scanner works with these code formats
QR
AZTEC
CODE_39
CODE_39 mod 43
CODE_93
CODE_128
DATA_MATRIX
EAN_8
EAN-13
ITF
PDF_417
UPC_E
Android app can additionally support these formats:
CODABAR
MAXICODE
RSS_14
RSS_EXPANDED
UPC_A
UPC_EAN_EXTENSION
Datastream
Select or create a datastream of data type integer, double, or string. Widget properties (label, color, etc.) are also changed via the datastream, but only for virtual, enumerable, and location pins, not digital and analog pins.
How to process button input on the device
When button is pressed, value is sent and stored into the Blynk.Cloud. After that it's sent to your device.
Reading the button value
For example, if Button Widget is set to Datastream with Virtual Pin V1, you can use such code:
Changing button state
You can set the state of the button by updating the assigned datastream value using the hardware or HTTP API. When the widget option ‘Use datastream’s Min/Max’ is enabled, then you set the datastream to the value assigned to the datastream max in order to set the button state to ON, and set it to the datastream min value to set the Button state OFF. When the widget option ‘Use datastream’s Min/Max’ is disabled, then you specify the values to use for the OFF/ON states.
Hardware:
HTTP API:
Don't put Blynk.virtualWrite()
into the void loop()
as it can cause a flood of messages and your hardware will be disconnected. Send such updates only when necessary, use flags, or timers.
Sketch: Basic Sketch
Sketch: Physical Button Interrupt
Sketch: Physical Button Poll
Sketch: Physical Button State Sync
Change Button Properties
You can change certain properties of the Widget from your hardware. For that, use this command:
Where:
vPin
is: virtual pin number the widget is assigned towidgetProperty
: property you want to changepropertyValue
: value of the property you want to change
Don't put Blynk.setProperty()
into the void loop()
as it can cause a flood of messages and your hardware will be disconnected. Send such updates only when necessary, or use timers.
Properties you can change
You can change the properties onLabel, offLabel, label, color, isDisabled, isHidden, and page of the widget from your hardware, or via an HTTP API. The URL must be encoded, so spaces in labels must be replaced with %20, and color hexadecimal values in the HTTP API URL must include the hash # character urlencoded as %23.
Change On/Off labels
Change Widget Label
Set Button Color
Disable/Enable
Widget will be greyed out on UI and users won't be able to tap on it.
Show/Hide
Widget will be hidden from dashboard. Design your UI so that it doesn't look weird when there is no widget.
Change Page Target
This command will set which page should open when the button is pressed. PageId can be found in the mobile app in developer mode: Toolbox -> Pages
Change widget properties via HTTPs API
Updates the Datastream Property and all assigned Widgets
GET
https://{server_address}/external/api/update/property?token={your 32 char token}&pin={your vPin}&{property}={value}
The endpoint allows you to update the Datastream Property value via GET request. All widgets (both web and mobile) that are assigned to this datastream will inherit this property. The Datastream Property is persistent and will be stored forever until you change it with another value. In order to clear the property you need to clear the device data in device actions menu.
Example:
https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V2&label=My%20Label
https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&color=%23D3435C
https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&isDisabled=true
https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&page={pageID}
Path Parameters
Name | Type | Description |
---|---|---|
{server address}* | string | Get from the bottom right of your Blynk console. More information. |
Query Parameters
Name | Type | Description |
---|---|---|
token* | string | Device auth token from Device info |
pin* | string | The datastream virtual pin (should start with "v") |
{property} | string | The property of the widget you want to update: |
onLabel | string | the text on the button when the button is ON |
offLabel | string | the text on the button when the button is OFF |
label | string | the text used as widget label |
color | string | button color hexadecimal, must include the hash # character urlencoded as %23 |
isDisabled | string | true or false |
isHidden | string | true or false |
pageID | string |
Sync to the latest known state
You can update your hardware to the latest datastream value from Blynk.Cloud after your hardware went offline, and then came online again. Use Blynk.syncVirtual()
to update a single virtual pin, or Blynk.syncAll()
to update all virtual pins. See State Syncing for more details.
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