Supported Hardware

There are different ways to get your devices connected to the Blynk Cloud:

  • Blynk library An easy to use and portable C++ library, pre-configured to work with hundreds of development boards. The library implements a streaming connection protocol (i.e. the device stays always connected to the cloud), that allows for a low latency, bi-directional communication. For an easy start use Quickstart flow and make sure to explore Blynk Library documentation afterwards.

  • Blynk.Edgent Blynk.Edgent is a packaged solution that allows developers to easily connect their devices to the platform and take advantage of all its advanced features without the need for extensive coding. It includes:

    • Blynk library API

    • Blynk.Inject (dynamic device credentials provisioning)

    • Blynk.Air (firmware OTA updates)

    • A simple UX/interaction example:

      • Device state indication using an RGB LED

      • Device configuration reset using a button

      If your hardware supports Blynk.Edgent, we recommend using this flow at all times.

  • Blynk.NCP Blynk offers a software stack for a variety of Network Co-Processors. NCP is a dedicated connectivity chip/module that off-loads the Blynk.Cloud connectivity (WiFi, Ethernet, Cellular) from the main device MCU. The main MCU runs a lightweight client library that communicates to the NCP over UART or SPI. It enables blazing fast and high quality integration, and is perfect for retrofitting scenarios. If you're interested in using Blynk.NCP for commercial applications, please contact Blynk.

  • HTTP(s) API A standard communication protocol that can be used by any Internet-connected device. The device connects to the cloud occasionally to transfer the data. Sending timestamped data in batches is also possible, which is particularly useful for Cellular devices. You can find more guidance in HTTP(s) API documentation.

Hardware supported by Blynk.Edgent

As part of Blynk.Edgent the following features are fully supported: Dynamic Tokens (WiFi provisioning). Read more about WiFi provisioning here:

WiFi provisioning

Blynk.Air (OTA). Read about it here:

OTA: Firmware Over-The-Air updates
BoardProvisioningSecure connectionBlynk.Air (OTA)

ESP32

ESP8266

Seeed Wio Terminal

TI CC3220

Dual-MCU Boards supported by Blynk.NCP

BoardOTA for MCUOTA for NCPConnectivityProvisioningNCP File System

⏳ RA4M1

✅ ESP32s3

WiFi 2.4

✅ BLE

4.25 MB

⏳ RA6M5

✅ ESP32c3

WiFi 2.4

✅ BLE

512 KB

✅ RP2040

❌ NINA_W102

WiFi 2.4

✅ BLE

384 KB

✅ SAMD21

❌ NINA_W102

WiFi 2.4

✅ BLE

384 KB

✅ SAMD21

❌ NINA_W102

WiFi 2.4

✅ BLE

384 KB

✅ RP2040

✅ ESP32c3

WiFi 2.4

✅ BLE

512 KB

✅ RP2040

✅ ESP8266

WiFi 2.4

✅ WiFiAP

1000 KB

Connectivity Modules supported by Blynk.NCP

Connectivity moduleFirmware fileChipsetConnectivityProvisioningInteraction

ESP32

WiFi 2.4

BLE

ESP32-C3

WiFi 2.4

BLE

ESP32-S3

WiFi 2.4

BLE

ESP-WROOM-32 4MB (no PSRAM)

ESP32

WiFi 2.4

BLE

ESP32

WiFi 2.4

BLE

ESP32-S3

WiFi 2.4

BLE

ESP32

WiFi 2.4

BLE

RGB LED

ESP32

WiFi 2.4

BLE

Green LED

ESP32+LAN8720

WiFi 2.4, Ethernet POE

BLE

ESP32+LAN8720

WiFi 2.4, Ethernet

BLE

ESP8266

WiFi 2.4

WiFiAP

RGB LED, User Button

ESP8266

WiFi 2.4

WiFiAP

User Button

ESP-07S, ESP-12F

ESP8266

WiFi 2.4

WiFiAP

ESP-01, ESP-01S

ESP8266

WiFi 2.4

WiFiAP

Hardware that works with Blynk library or HTTPs API (using Static Tokens)

This is the easiest way to migrate from legacy Blynk projects. Just add BLYNK_TEMPLATE_ID and BLYNK_TEMPLATE_NAME at the top of your firmware (prior to any includes), update your auth token and that's it. Read more about project migration.

Read about static tokens here:

Static Token

If your board is not listed below, you may still be able to use it with Blynk library. Check out the generic Arduino Client examples.

Arduino (https://github.com/blynkkk/blynk-library)

  • Arduino MKR WiFi 1010

  • Arduino MKR GSM 1400

  • Arduino MKR NB 1500

  • Arduino Uno, Duemilanove

  • Arduino Nano, Mini, Pro Mini, Pro Micro, Due, Mega

  • Arduino MKR1000

  • Arduino Zero

  • Arduino Yún (onboard WiFi and Ethernet, via Bridge)

  • Arduino.org UNO WiFi

  • Arduino MKR VIDOR 4000 (use the example for MKR WiFi 1010)

  • Arduino UNO WiFi Rev.2 (use the example for MKR WiFi 1010)

Arduino-like

  • Blynk Board

  • ESP8266 (Generic, NodeMCU, Witty Cloud, Huzzah, WeMos D1, Seeed Wio Link, etc.)

  • ESP32

  • Teensy

  • Blue Pill (STM32F103C)

  • Realtek RTL8710 / Ameba via RTLduino

  • Feather M0 WiFi

  • TinyCircuits TinyDuino (CC3000)

  • Microduino/mCookie Core, Core+, CoreUSB

  • Wicked WildFire V2, V3, V4

  • chipKIT Uno32

  • Alorium XLR8 (FPGA)

  • LinkIt ONE

Particle https://github.com/vshymanskyy/blynk-library-spark)

  • Core

  • Photon

  • Electron

  • Argon

  • Photon 2

JavaScript (Node.js, Espruino, Browsers) (https://www.npmjs.com/package/blynk-library)

  • Regular PC with Linux / Windows / OS X

  • Raspberry Pi (Banana Pi, Orange Pi, …)

  • BeagleBone Black

  • Onion Omega 2

  • VoCore, VoCore2 (OpenWRT + Espruino package)

  • Espruino Pico

Python (https://github.com/vshymanskyy/blynk-library-python)

  • Regular PC with Linux / Windows / OS X

  • Raspberry Pi (Banana Pi, Orange Pi, …)

  • BeagleBone Black

  • Onion Omega 2

  • MicroPython

Arduino connection types

  • USB (Serial), connected to your laptop or desktop

  • Ethernet

    • Arduino MKR ETH

    • Arduino Ethernet Shield (W5100)

    • Arduino Ethernet Shield 2 (W5500)

    • ENC28J60-based modules

  • WiFi

    • ESP8266 as WiFi modem (running original AT firmware)

    • Arduino WiFi 101 Shield

    • Arduino WiFi Shield

    • WIZnet WizFi310

  • Cellular (GSM/3G/LTE)

    • SIMCom SIM800 series (SIM800A, SIM800C, SIM800L, SIM800H, SIM808, SIM868)

    • SIMCom SIM7600 series

    • BG96

    • GPRSbee

    • Adafruit FONA (Mini Cellular GSM Breakout)

Traffic optimization is usually required for cellular connections. Using realtime streaming protocols like Blynk or MQTT has benefits of interactive device updates, but it also requires device to stay "always connected", which significantly increases the traffic. Blynk recommends using HTTPS (batch) API for reporting telemetry and fetching DataStream values periodically in such scenarios. It will also help saving the battery.

Made by Community

  • Node-RED (can be used as bridge to HTTP, TCP, UDP, MQTT, XMPP, IRC, OSC…)

Troubleshooting

Here is a list of known library issues.

Need support for any other hardware?

If you are looking for commercial use of Blynk with hardware from Nordic Semiconductor, Silicon Labs, NXP Semiconductors or other manufacturers, let's talk about integration options.

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