Icon Button

The Icon Button assigns icons that are displayed according to the assigned datastream on/off state. The icon line and background colors may be configured based on the on/off state. You can also configure the button style and shape.

Mode

Button can operate in these modes:

  1. Push. Set to ON state when pressed, then back to OFF state when released

  2. Switch. Toggles between ON/OFF state each time it is pressed

  3. Page. Opens a specified app page when pressed (requires PRO plan)

  4. QR. Opens phone QR Scanner (requires PRO plan)

How the QR code scanner works

End users will tap on the widget and a code scanner (camera) will open. The camera should be pointed to the code.

Once the code is successfully scanned, its contents will be sent to the hardware in a String format to the specified Datastream. The scanner screen will be closed automatically. A String Datastream should be added to the Device Template to accept these values.

Value of the code is sent as is (not pre-processed or post-processed by Blynk).

In case of scanning an unsupported format, no error will be shown. User would need to close the scanner view (camera) manually.

End-users would need to grant permissions to use the camera on the smartphone OS level. If permission wasn’t granted, a message will be shown to go to settings to enable access to the camera.

Scanner works with these code formats

  • QR

  • AZTEC

  • CODE_39

  • CODE_39 mod 43

  • CODE_93

  • CODE_128

  • DATA_MATRIX

  • EAN_8

  • EAN-13

  • ITF

  • PDF_417

  • UPC_E

Android app can additionally support these formats:

  • CODABAR

  • MAXICODE

  • RSS_14

  • RSS_EXPANDED

  • UPC_A

  • UPC_EAN_EXTENSION

Datastream

Select or create a datastream of data type integer, double, or string. Widget properties (label, color, etc.) are also changed via the datastream, but only for virtual, enumerable, and location pins, not digital and analog pins.

How to process button input on the device

When button is pressed, value is sent and stored into the Blynk.Cloud. After that it's sent to your device.

Reading the button value

For example, if Icon Button Widget is set to Datastream with Virtual Pin V1, you can use such code:

BLYNK_WRITE(V1) // this command is listening when something is written to V1
{
  int pinValue = param.asInt(); // assigning incoming value from pin V1 to a variable
  
  if (pinValue == 1){
   // do something when button is pressed;
  } else if (pinValue == 0) {
   // do something when button is released;
  }
  
  Serial.print("V1 button value is: "); // printing value to serial monitor
  Serial.println(pinValue);
}

Changing button state

You can also update the state of the button from hardware.

Blynk.virtualWrite(vPin, HIGH);

or

Blynk.virtualWrite(vPin, 1);

Don't put Blynk.virtualWrite()into the void loop() as it can cause a flood of messages and your hardware will be disconnected. Send such updates only when necessary, use flags, or timers.

Sketch: Basic Sketch

Sketch: Physical Button Interrupt

Sketch: Physical Button Poll

Sketch: Physical Button State Sync

Change Icon Button Properties

You can change certain properties of the Widget from your hardware. For that, use this command:

Blynk.setProperty(vPin, "widgetProperty", "propertyValue"); 

Where:

  • vPin is: virtual pin number the widget is assigned to

  • widgetProperty: property you want to change

  • propertyValue: value of the property you want to change

Don't put Blynk.setProperty()into the void loop() as it can cause a flood of messages and your hardware will be disconnected. Send such updates only when necessary, or use timers.

Properties you can change

You can change the properties onColor, offColor, onBackColor, offBackColor, label, isDisabled, isHidden, and page of the widget from your hardware, or via an HTTP API. The color hexadecimal values in the HTTP API URL must include the hash # character urlencoded as %23.

Set a custom label for the widget

Blynk.setProperty(V1, "label", "Toggle");

Set a custom ON/OFF icon color associated with the widget state

Blynk.setProperty(V1, "onColor", "#73D13D");  // green
Blynk.setProperty(V1, "offColor", "#ED9D00");  // orange

Set a custom ON/OFF background color associated with the widget state

Blynk.setProperty(V1, "onBackColor", "#73D13D");  // green
Blynk.setProperty(V1, "offBackColor", "#ED9D00");  // orange

Disable/Enable

Widget will be greyed out on UI and users won't be able to tap on it.

Blynk.setProperty(V1, "isDisabled", true);

Show/Hide

Widget will be hidden from dashboard. Design your UI so that it doesn't look weird when there is no widget.

Blynk.setProperty(V1, "isHidden", true);

Change Page Target

This command will set which page should open when the icon button is pressed. PageId can be found in the mobile app in developer mode: Toolbox -> Pages

Blynk.setProperty(V1, "page", "pageId");

Change widget properties via HTTPs API

Updates the Datastream Property and all assigned Widgets

GET https://{server_address}/external/api/update/property?token={your 32 char token}&pin={your vPin}&{property}={value}

The endpoint allows you to update the Datastream Property value via GET request. All widgets (both web and mobile) that are assigned to this datastream will inherit this property. The Datastream Property is persistent and will be stored forever until you change it with another value. In order to clear the property you need to clear the device data in device actions menu.

Example: https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V2&label=My%20Label

https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&onColor=%23D3435C

https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&isDisabled=true

https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&page={pageID}

Path Parameters

Name
Type
Description

{server address}*

string

Get from the bottom right of your Blynk console. More information.

Query Parameters

Name
Type
Description

token*

string

Device auth token from Device info

pin*

string

The datastream virtual pin (should start with "v")

{property}

string

The property of the widget you want to update: onLabel, offLabel, label, onColor, offColor, onBackColor, offBackColor, color, isDisabled, isHidden, page

label

string

the text used as widget label

isDisabled

string

true or false

isHidden

string

true or false

pageID

string

onColor

string

custom icon line color associated with the widget ON/OFF state

offColor

string

custom icon line color associated with the widget ON/OFF state

onBackColor

string

custom background color associated with the widget ON/OFF state

offBackColor

string

custom background color associated with the widget ON/OFF state

Sync to the latest known state

You can update your hardware to the latest datastream value from Blynk.Cloud after your hardware went offline, and then came online again. Use Blynk.syncVirtual() to update a single virtual pin, or Blynk.syncAll() to update all virtual pins. See State Syncing for more details.

BLYNK_CONNECTED() { 
  // Called when hardware is connected to Blynk.Cloud  

  // get the latest value for V1
  Blynk.syncVirtual(V1); 

  // Request Blynk server to re-send latest values for all pins
  Blynk.syncAll()
}

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