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On this page
  • Datastream
  • Widget Controls
  • How to process button input on the device
  • Change Widget Properties
  • Properties you can change
  • Change widget properties via HTTPs API
  • Updates the Datastream Property and all assigned Widgets
  • Sync to the latest known state

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  1. Blynk.Apps
  2. Widgets Other

Music Player

PreviousWidgets OtherNextWebPage Button

Last updated 1 year ago

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Simulates a music player interface and sends play, stop, prev, next commands to the hardware. The interface also updates in response to command updates to the datastream from the hardware, Blynk.Console, or HTTP API.

Datastream

Select or create a datastream of string.

Widget Controls

The widget has the following controls:

  1. Play: Sends the string command “play” to the hardware via the datastream.

  2. Stop: Sends the string command “stop” to the hardware via the datastream.

  3. Prev: Sends the string command “prev” to the hardware via the datastream.

  4. Next: Sends the string command “next” to the hardware via the datastream.

How to process button input on the device

When button is pressed, value is sent and stored into the Blynk.Cloud. After that it's sent to your device.

Reading the widget value(s)

For example, if Music Player is set to Datastream with Virtual Pin V2, you can use such code:

BLYNK_WRITE(V2) {   
  // Called when the datastream virtual pin V2 is updated 
  // by Blynk.Console, Blynk.App, or HTTP API. 

  String value = param.asStr();
  // OR:
  //String value = param.asString();

  if (value == "play") {
    Serial.println("'play' button pressed");    
  } else if (value == "stop") {
    Serial.println("'stop' button pressed");        
  } else if (value == "prev") {
    Serial.println("'prev' button pressed");    
  } else if (value == "next") {
    Serial.println("'next' button pressed");    
  } else {
    Serial.print("V2 = '");
    Serial.print(value);
    Serial.println("'");    
  }
    
} // BLYNK_WRITE()

Changing the datastream values

void EndOfMusicFile() {
  // The end of the music file has been reached.
  // Set the datastream to "stop"
  
  Blynk.virtualWrite(V2, "stop");

  // NOTE: Legacy property below is obsolete.
  //Blynk.setProperty(V2, "isOnPlay", "false");
  
} // EndOfMusicFile()

Change Widget Properties

You can change certain properties of the Widget from your hardware. For that, use this command:

Blynk.setProperty(vPin, "widgetProperty", "propertyValue"); 

Where:

  • vPin is: virtual pin number the widget is assigned to

  • widgetProperty: property you want to change

  • propertyValue: value of the property you want to change

Don't put Blynk.setProperty()into the void loop() as it can cause a flood of messages and your hardware will be disconnected. Send such updates only when necessary, or use timers.

Properties you can change

Change Widget Label

Blynk.setProperty(V1, "label", "Air temperature");

Set Widget Color

//#D3435C - Blynk RED 
Blynk.setProperty(V1, "color", "#D3435C");

Disable/Enable

Widget will be greyed out on UI and users won't be able to tap on it.

Blynk.setProperty(V1, "isDisabled", true);

Show/Hide

Widget will be hidden from dashboard. Design your UI so that it doesn't look weird when there is no widget.

Blynk.setProperty(V1, "isHidden", true);

Change widget properties via HTTPs API

Updates the Datastream Property and all assigned Widgets

GET https://{server_address}/external/api/update/property?token={your 32 char token}&pin={your vPin}&{property}={value}

The endpoint allows you to update the Datastream Property value via GET request. All widgets (both web and mobile) that are assigned to this datastream will inherit this property. The Datastream Property is persistent and will be stored forever until you change it with another value. In order to clear the property you need to clear the device data in device actions menu.

Example: https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V2&label=My%20Label

https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&color=%23D3435C

https://blynk.cloud/external/api/update/property?token=GVki9IC70vb3IqvsV0YD3el4y0OpneL1&pin=V1&isDisabled=true

Path Parameters

Name
Type
Description

{server address}*

string

Query Parameters

Name
Type
Description

token*

string

pin*

string

{property}

string

The property of the widget you want to update: label, color, isDisabled, isHidden

label

string

the text used as widget label

color

string

button color hexadecimal, must include the hash # character urlencoded as %23

isDisabled

string

true or false

isHidden

string

true or false

{"error":{"message":"Invalid token."}}

Sync to the latest known state

BLYNK_CONNECTED() { 
  // Called when hardware is connected to Blynk.Cloud  

  // get the latest value for V1
  Blynk.syncVirtual(V1); 

  // Request Blynk server to re-send latest values for all pins
  Blynk.syncAll()
}

Sketch:

You can change the properties label, color, isDisabled, isHidden of the widget from your hardware, or via an . The URL must be encoded, so spaces in labels must be replaced with %20, and color hexadecimal values in the HTTP API URL must include the hash # character urlencoded as %23.

Get from the bottom right of your Blynk console. .

Device from Device info

The datastream (should start with "v")

You can update your hardware to the latest datastream value from Blynk.Cloud after your hardware went offline, and then came online again. Use Blynk.syncVirtual() to update a single virtual pin, or Blynk.syncAll() to update all virtual pins. See for more details.

data type
Music Player
HTTP API
State Syncing
More information
virtual pin
auth token